![]() ![]() "While NVCP V-SYNC has no input lag reduction over in-game V-SYNC, and when used with G-SYNC + FPS limit, it will never engage, some in-game V-SYNC solutions may introduce their own frame buffer or frame pacing behaviors, enable triple buffer V-SYNC automatically (not optimal for the native double buffer of G-SYNC), or simply not function at all, and, thus, NVCP V-SYNC is the safest bet." This is somewhat confirmed by blurbusters as well, and they also claim that Gsync is natively double buffered: I remember him mentioning this in one of his older videos, I can't recall which one though. The Vsync ON option in the NVCP doesn't trigger said optimizations. Probably the reason why he recommended using in-game Vsync is because, according to him, some game engines have optimizations in place to lower input latency that are triggered only when in-game Vsync is active.
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